With the blockchain use cases have been widely adopted worldwide for their immense benefits in place, the U.S. global tech giant IBM has applied another blockchain patent that discourages augmented reality (AR) game players from attaining any unwanted events especially when it runs on undesirable locations as reported by the company’s latest patent document released by the U.S. Patent and Trademark Office (USPTO) on 1st November.
The U.S tech giant which is known for its Big Blue elaborates the perspective saying that “a blockchain-based method and system of interactions between an AR-running mobile device and locational database in order to set and maintain safe boundaries between AR objects and real-world physical locations. With this, a distributed ledger is set to continuously maintain a growing list of data records protected from forgery and alterations.”
On the technical aspect front, a blockchain led location database, the exemplary method AR game let mobile devices to know whether a certain location on AR is undesirable. With the value-added features in place, the entire system can streamline certain AR objects which are undesirable. Further, the system helps display them on mobile devices.
While elaborating more about the patent, the company further explains “such a form of gaming is tied to a location that is overlaid by images of more game items such as characters, resources, or internal game locations.” With the new blockchain application in place, IBM offers a guaranteed trust which can be built between real-world locations and location-based AR games.
Let us not forget that IBM is believed to have acquired numerous blockchain based patents by having filed almost 89 blockchain patent by 31st August followed by 90 patent applications by China’s e-commerce giant Alibaba.
Needless to say that the company has already applied a variety of blockchain based patents for various industries namely, Internet of Things, Logistics, Blockchain hardware so far.